Adobe EBITDA 2010-2022 | ADBE

Adobe annual and quarterly EBITDA history from 2010 to 2022. EBITDA can be defined as earnings before interest, taxes, depreciation and amortization.
  • Adobe EBITDA for the quarter ending August 31, 2022 was $1.741B, a 8.81% increase year-over-year.
  • Adobe EBITDA for the twelve months ending August 31, 2022 was $6.874B, a 16.21% increase year-over-year.
  • Adobe 2021 annual EBITDA was $6.59B, a 31.96% increase from 2020.
  • Adobe 2020 annual EBITDA was $4.994B, a 24.07% increase from 2019.
  • Adobe 2019 annual EBITDA was $4.025B, a 26.33% increase from 2018.
Adobe Annual EBITDA
(Millions of US $)
2021 $6,590
2020 $4,994
2019 $4,025
2018 $3,186
2017 $2,494
2016 $1,825
2015 $1,243
2014 $726
2013 $744
2012 $1,480
2011 $1,370
2010 $1,286
2009 $973
Adobe Quarterly EBITDA
(Millions of US $)
2022-05-31 $1,741
2022-02-28 $1,793
2021-11-30 $1,706
2021-08-31 $1,634
2021-05-31 $1,600
2021-02-28 $1,650
2020-11-30 $1,405
2020-08-31 $1,260
2020-05-31 $1,204
2020-02-29 $1,125
2019-11-30 $1,160
2019-08-31 $1,047
2019-05-31 $937
2019-02-28 $881
2018-11-30 $826
2018-08-31 $805
2018-05-31 $775
2018-02-28 $779
2017-11-30 $731
2017-08-31 $628
2017-05-31 $586
2017-02-28 $550
2016-11-30 $554
2016-08-31 $453
2016-05-31 $429
2016-02-29 $389
2015-11-30 $377
2015-08-31 $334
2015-05-31 $280
2015-02-28 $253
2014-11-30 $203
2014-08-31 $154
2014-05-31 $213
2014-02-28 $156
2013-11-30 $184
2013-08-31 $193
2013-05-31 $192
2013-02-28 $175
2012-11-30 $386
2012-08-31 $352
2012-05-31 $382
2012-02-29 $359
2011-11-30 $319
2011-08-31 $338
2011-05-31 $343
2011-02-28 $369
2010-11-30 $363
2010-08-31 $375
2010-05-31 $302
2010-02-28 $245
2009-11-30 $239
2009-08-31 $232
2009-05-31 $226
2009-02-28 $277
Sector Industry Market Cap Revenue
Computer and Technology Computer Software $133.174B $15.785B
Adobe Inc. is one of the largest software companies in the world. Adobe picks up licensing fees from customers, which form the bulk of its revenue. The company also offers technical support and education, which account for the balance. The company operates through three segments. The Digital Media solutions segment enables small businesses and enterprises to create highly compelling content, deliver it across diverse media through smartphones, tablets, e-readers, and other devices, and then optimize it through systematic targeting and measurement. Within Digital Media, the two major components of revenue are the Creative family of products and Document Services products. The target customers are traditional content creators, web application developers, digital media professionals and user interface designers/developers, writers, videographers and photographers.
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