Adobe Total Liabilities 2010-2022 | ADBE

Adobe total liabilities from 2010 to 2022. Total liabilities can be defined as the total value of all possible claims against the corporation.
  • Adobe total liabilities for the quarter ending August 31, 2022 were $12.341B, a 5.21% increase year-over-year.
  • Adobe total liabilities for 2021 were $12.444B, a 12.92% increase from 2020.
  • Adobe total liabilities for 2020 were $11.02B, a 7.7% increase from 2019.
  • Adobe total liabilities for 2019 were $10.232B, a 8.78% increase from 2018.
Adobe Annual Total Liabilities
(Millions of US $)
2021 $12,444
2020 $11,020
2019 $10,232
2018 $9,407
2017 $6,076
2016 $5,272
2015 $4,725
2014 $4,010
2013 $3,656
2012 $3,375
2011 $3,208
2010 $2,949
2009 $2,392
Adobe Quarterly Total Liabilities
(Millions of US $)
2022-05-31 $12,341
2022-02-28 $12,201
2021-11-30 $12,444
2021-08-31 $11,730
2021-05-31 $11,730
2021-02-28 $11,439
2020-11-30 $11,020
2020-08-31 $10,701
2020-05-31 $10,722
2020-02-29 $10,749
2019-11-30 $10,232
2019-08-31 $9,812
2019-05-31 $9,734
2019-02-28 $9,634
2018-11-30 $9,407
2018-08-31 $6,534
2018-05-31 $6,458
2018-02-28 $6,339
2017-11-30 $6,076
2017-08-31 $5,736
2017-05-31 $5,561
2017-02-28 $5,456
2016-11-30 $5,272
2016-08-31 $5,089
2016-05-31 $4,968
2016-02-29 $4,815
2015-11-30 $4,725
2015-08-31 $4,667
2015-05-31 $4,555
2015-02-28 $4,419
2014-11-30 $4,010
2014-08-31 $3,762
2014-05-31 $3,735
2014-02-28 $3,635
2013-11-30 $3,656
2013-08-31 $3,399
2013-05-31 $3,353
2013-02-28 $3,360
2012-11-30 $3,375
2012-08-31 $3,191
2012-05-31 $3,266
2012-02-29 $3,146
2011-11-30 $3,208
2011-08-31 $2,929
2011-05-31 $2,950
2011-02-28 $2,885
2010-11-30 $2,949
2010-08-31 $2,862
2010-05-31 $2,828
2010-02-28 $2,774
2009-11-30 $2,392
2009-08-31 $1,267
2009-05-31 $1,263
2009-02-28 $1,276
Sector Industry Market Cap Revenue
Computer and Technology Computer Software $133.174B $15.785B
Adobe Inc. is one of the largest software companies in the world. Adobe picks up licensing fees from customers, which form the bulk of its revenue. The company also offers technical support and education, which account for the balance. The company operates through three segments. The Digital Media solutions segment enables small businesses and enterprises to create highly compelling content, deliver it across diverse media through smartphones, tablets, e-readers, and other devices, and then optimize it through systematic targeting and measurement. Within Digital Media, the two major components of revenue are the Creative family of products and Document Services products. The target customers are traditional content creators, web application developers, digital media professionals and user interface designers/developers, writers, videographers and photographers.
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