GameStop EBITDA 2010-2024 | GME

GameStop ebitda from 2010 to 2024. Ebitda can be defined as earnings before interest, taxes, depreciation and amortization.
GameStop Annual EBITDA
(Millions of US $)
2024 $22
2023 $-250
2022 $-291
2021 $-157
2020 $-303
2019 $-575
2018 $591
2017 $648
2016 $806
2015 $775
2014 $743
2013 $137
2012 $759
2011 $844
2010 $806
2009 $825
GameStop Quarterly EBITDA
(Millions of US $)
2024-01-31 $74
2023-10-31 $-3
2023-07-31 $-4
2023-04-30 $-45
2023-01-31 $60
2022-10-31 $-81
2022-07-31 $-93
2022-04-30 $-137
2022-01-31 $-143
2021-10-31 $-86
2021-07-31 $-40
2021-04-30 $-22
2021-01-31 $38
2020-10-31 $-44
2020-07-31 $-65
2020-04-30 $-87
2020-01-31 $101
2019-10-31 $-22
2019-07-31 $-424
2019-04-30 $41
2019-01-31 $-203
2018-10-31 $-487
2018-07-31 $34
2018-04-30 $81
2018-01-31 $246
2017-10-31 $125
2017-07-31 $82
2017-04-30 $139
2017-01-31 $252
2016-10-31 $141
2016-07-31 $100
2016-04-30 $155
2016-01-31 $426
2015-10-31 $131
2015-07-31 $90
2015-04-30 $160
2015-01-31 $424
2014-10-31 $128
2014-07-31 $76
2014-04-30 $146
2014-01-31 $402
2013-10-31 $151
2013-07-31 $60
2013-04-30 $130
2013-01-31 $456
2012-10-31 $-558
2012-07-31 $79
2012-04-30 $160
2012-01-31 $347
2011-10-31 $131
2011-07-31 $102
2011-04-30 $179
2011-01-31 $422
2010-10-31 $141
2010-07-31 $113
2010-04-30 $168
2010-01-31 $392
2009-10-31 $134
2009-07-31 $112
2009-04-30 $168
2009-01-31 $419
Sector Industry Market Cap Revenue
Retail/Wholesale Retail - Consumer Electronics $3.062B $5.273B
GameStop Corp. offers the best selection of new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats. The company sells various types of digital products, including downloadable content, network points cards, prepaid digital, prepaid subscription cards and digitally downloadable software as well as collectible products. The company also publishes Game Informer, the print and digital video game publication. The company's products are categorized as follows: Hardware and Accessories - GameStop offers new and pre-owned video game platforms from the major console and PC manufacturers. Accessories consist primarily of controllers, gaming headsets, virtual reality products and memory cards. Software: The company provides new and pre-owned video game software for current and certain prior generation consoles. Collectibles: The category consists of licensed merchandise, primarily related to the video game, television and movie industries and pop-culture themes.
Stock Name Country Market Cap PE Ratio
Best Buy (BBY) United States $16.179B 11.77
Conn's (CONN) United States $0.091B 0.00
Taitron Components (TAIT) United States $0.019B 9.91